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The Shard Tabletop Core Content Pack is included in every Shard subscription. It was created in partnership with Kobold Press and includes a wealth of materials for your game.

Races

New Subraces

Fireforge Dwarves call the active heart of volcanoes home, while Spindrift Dwarves sail the oceans.

Dune Elves roam the desert wastes, while Frostfell Elves make their way in lands where snow resides the year round.

Shoal Gnomes inhabit warm waters and sandy shores and Wyrd Gnomes can glimpse the future.

Hinterfolk Halflings roam the jungles while Urban Halflings prefer the trappings of ‘civilization’.

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New Exotic Races

Dhampir, the half vampire, stalks the night.

Drow and their subraces dwell deep under the earth.

Minotaur and their Bhain Kwai and Boghaid variants loom fierce and proud.

Shade provides a whole different spin on undeath.

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Classes

Barbarian

Path of the Ancestors adherents channel the rage of ancient spirits.

Followers of the Path of the Herald chant their battle cries to rally their allies.

Those who walk the Path of Booming Magnificence strive to be lions among their people.

Path of Mistwood disciples haunt the woods and channel their power.

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Bard

The College of Echoes teaches bending sound to your will and deep understanding of its vibrations.

The College of Entropy attracts extremely unpredictable thrill seekers.

The College of Tactics tilts battle through wits and skill.

The College of Wyrdsingers embraces fate to live with gusto and impact.

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Cleric

Practitioners of the Hunting Domain master stalking their prey.

Disciples of the Mountain Domain revere endurance and hard-won wisdom.

Oracles of the Prophecy Domain see the future.

Itinerant followers of the Travel Domain are adventurers and explorers at heart.

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Druid

The Circle of Oaks reveres the power of the ancient trees.

The Circle of Roses influences the hearts and minds of those around them.

The Circle of the Spirits communes with departed souls, drawing on their guidance.

The Circle of the Weald draws power from their deep connection to the wilds.

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Fighter

Chaplains counsel and uplift those around to even more heroic deeds.

Clanking Mercenaries become one with the metal that forms their arsenal.

Shieldbearers use their shields on defense and on offense.

Sword-Dancers glide though both the battlefield and the noble courts.

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Monk

Followers of the Way of the Dragon Spirit take on the power of the dragons they revere.

Adherents to the Way of the Humble Elephant practice patience, humility and the art of the counterattack.

Calm, but powerful are the practitioners of the Way of the Still Waters.

Disciples of the Way of the Tipsy Monkey are both good natured in camp and chaotic on the battlefield.

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Paladin

The law is the law and must be obeyed and protected by those that take Oath of Justice.

The Oath of the Plaguetouched chooses its adherents from those that survive.

The Oath of Radiance faithful stand fast against terrors from the Shadow Realm and undeath.

Those who swear the Oath of Thunder appear like lightning in their enemies’ midst with sudden force and fury.

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Ranger

Beast Trainers become one with their animal companions.

Griffon Scouts deliver devastating hit-and-run attacks with precision.

Grove Wardens tap into the living magic of the forest.

Vampire Slayers stand fast against the terrors of the night.

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Rogue

Duelists are dashing and lethal.

Fixers know how to get things done.

Soulspies do the dirty work of the gods.

Whispers practice the arts of deception and illusion.

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Sorcerer

Some casters are born suffused with Elemental Essence.

Farseer casters are imbued by fate itself.

Others are suffused with primal Hungering.

Spore wielders have an affinity for the natural world.

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Warlock

Genie Lords are inscrutable patrons who dwell on the Elemental Planes.

Kill or be killed is the mantra of the Hunter in Darkness.

Pacts with the Light Eater aim to plunge the world into the Shadow Realm.

Primeval forces drew you to the Old Wood.

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Wizards

Courser Mages deliver deadly arrows suffused with magic.

Elementalists wield the fundamental forces of the universe.

Death eaters steal the power of their victims through Necrophagy.

White Necromancers aid the living by honoring the dead.

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Backgrounds

Archivist, Collegian, Corsair, Courtesan, Darkling, Fey Hostage, Fey-Touched, Forest Dweller, Fugitive, Guild Merchant, Master Craftsman, Mercenary Recruit, Nomad, Politician, Transformed Familiar, Trophy Hunter

Feats

Forest Denizen, Friend of the Forest, Negotiator, Stalker, Stunning Sniper, Survivor

More

Additional materials include spells, metamagic options, and more

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